The Beginner’s Basics To The NEW Master of Many Styles
(as written by JAMRenaissance)


What This Guide Is (and Is Not)
Analysis of the Master of Many Styles

Sample Feat Distributions
The Question Of Race and Weaponry
Style Ratings
Style Synergies/Shared Requirements

Appendix A: To-Hit/CMB tables 

What This Guide Is (and Is Not)


The Master of Many Styles (MoMS), post-Ultimate Combat errata is a much different animal than the Supreme Dip archetype that it was previously. This guide is an attempt to make things a bit simpler, explaining the archetype in detail with examples of Feat selection. It also attempts to do some of the research legwork for you, giving overall analysis of the Styles available in Pathfinder and identifying areas of synergy between the Styles. Everything in this guide is viewed through the lens of the Master of Many Styles Monk

As a result, one should not look at this as a Styles Guide. Though this analysis would certainly be helpful, the MoMS is a unique and complex enough animal on its own, and comprehensive rating of the styles often clashes with the ratings of the styles in MoMS context. As an example, any of the styles that rely on brawler’s flurry or flurry of blows, such as Jabbing Style and Pummeling Style, would be rated higher for a Brawler or non-MoMS monk. They are not as highly rated (though still highly rated) for a MoMS because she loses her flurry ability.

This is also not an Optimization Guide. The goal of this guide is to take a highly complex archetype and make it easier to use to create Non-Crappy Monks. Paizo has given the Monk tons and tons of tools over the years because Oh-Dear-God-The-Monk-Needed-It, so the creation of a Non-Crappy Monk requires a large amount of System Mastery. This Guide seeks to reduce the amount of System Mastery needed, and a true Optimization Guide runs counter to that goal.

Finally, this is not a Comprehensive Look At The Master Of Many Styles Monk. The amount of material analyzed will be limited to the “Extended Core” Pathfinder line and the Styles (and Styles alone) given in Blood of Angels, Blood Of The Moon, Dirty Tactics Toolbox, Kobolds of Golarion, Melee Tactics Toolbox and Weapon Master’s Handbook. The exception to this is the Advanced Race Guide, in that only the Core races will be analyzed.  

This Guide uses the TreantMonk style of rating:


Blue is a superior option that should always be taken as the first choice.

Green is a strong option that may not be as comprehensive, but is still a great pick.

Orange is an average option. Consider this the baseline.

Red is an inferior option that you should avoid.

Analysis Of The Master Of Many Styles


As before, the Bonus Feats, Flurry of Blows, and Perfect Self class abilities of the Monk are replaced with the ability to take as Bonus Feats Style Feats from a chain without prerequisites, or (from Level 6 onward) a Wildcard Feat that works operationally like Martial Flexibility for your Style. This means you can replace the Wildcard Feat with any Feat in the chain for which you meet the prerequisites.  As you rise in level, you will be able to meet more prerequisites and have more options with your Wildcard feats.

With that in mind, most of the analysis of what is good for a Monk is good for a MoMS Monk. There are several great general guides out there, such as TreantMonk’s Guide To Monks and A Comprehensive Guide To The Monk by Revel. With that in mind, here are some of the differences between a standard Monk and a Master of Many Styles to keep in mind.

You are more likely to hit but you will hit less times.

Appendix A contains a comparative look at the BAB and CMB of a MoMS and a variety of other classes.  Based on this data, a MoMS will have a better to-hit than a typical Monk due to the bonus she receives for each Style she has in use. There is almost no downside in investing in many Styles other than having to spend the resources to get the Styles, so this Guide assumes you are maximizing the number of Styles you have at play. At specific levels (5th-7th) there is no difference, but at 8th level the difference jumps to +3 and never catches back up again.

On the other hand, the Monk will have considerably more attacks than the MoMS, and the gap in to-hit will disappear as the iteratives add up. At Level 11, a MoMS is +11/+6, while a Monk’s Flurry is +9/+9+/+4/+4/-1. Many of these will not connect (hence the frequent nickname “Flurry of Misses”), but more will connect on average than the MoMS. Also note that certain Styles, such as Pummeling Style and Boar Style, work better with a higher capacity for more hits.

Some of this discrepancy can be mitigated via your Style choices. Several Feats in Style chains give free actions. The following are Feats in Style Chains that give totally free actions in different circumstances.

Ratings given are for the individual Feats, not the chain.

You are the Maneuver Master (other than the Maneuver Master) 

Whereas it’s questionable whether or not the bonus to attack given to the MoMS balances out the number of attacks in a Flurry, one thing that is certain is that the MoMS will hit more often with maneuvers once the level eight attack bonus kicks in. Once again referencing Appendix A, MoMS gains a +3 advantage starting at level eight and it never shrinks from there.

You may also note that the list of free actions above includes a number of maneuvers. This synergizes well with your ability to hit them.

You WILL be Feat Starved 

You always want to have at least two Styles available to you from levels 1 through 7, three from levels 8 - 14, four from levels 15 through 19, and five at level 20. This is simply to maximize the power of your Fused Styles and bonus to attack from using Styles. There is almost nothing to lose and everything to gain from possessing multiple Styles.

The only thing “lost”, however, will be opportunity. Every Feat in a Style chain that you invest into MoMS is a Feat that you couldn’t spend someplace else. The fact that you must meet the prerequisites of a Feat to use it as a Wildcard Slot is huge; it means you have to be willing to put in the investment ahead of time. For the purposes of this discussion, attribute and skill requirements are considered negligible. With the exception of the rare INT or Knowledge(Nature) (looking at you, Wolf Style!), most of these requirements are already in your best interests and/or things you would have done anyway. Monks are given enough Skill ranks per level to make this a non-issue.

The Feat investments, however, can be substantial. Pummeling Bully requires Improved Reposition and Improved Trip. However, to get either of those, one needs Combat Expertise or Dirty Fighting. The single Feat in the Style Chain actually requires a four Feat investment.

With that in mind, here are the Style chains that require no Feats as an investment other than Improved Unarmed Strike or Stunning Fist, which you will have for free.

Ratings given are for the chain, not the individual Feats. Pummeling Bully is not a prerequisite for Pummeling Charge. Snake Style -> Snake Sidewind and Tiger Style -> Tiger Claws are rated for only the piece of the chain without prerequisites.  

It’s easier to be Strong than Fast

One can easily find a path to making a standard Monk around a Dex-based build. It’s considerably harder to do so with the Master of Many Styles. She is at her best using maneuvers; however, she will probably not want to invest the Feats into Weapon Finesse and Agile Maneuvers needed to make the idea plausible.

Another factor in things are the number of very effective ways to increase your AC via Styles. Here are the Style Feats and Chains that will increase your AC.


Sample Feat Distributions

Here are two examples of what the Feat distribution may look like.

Let's say someone wants to use the Crane and Snake Styles. Assume all skill requirements are met. Here is how this progression may look:

As a second example, let's pretend we have a Crane/Snake/Panther combination monk. Her investment may look like this:


The Question Of Race and Weaponry

There is one area of slight difference between the normal Monk and the MoMS with regards to race, and that is one of weaponry. This guide assumes only the weapon proficiencies that are standard to the Monk, and measures everything against that standard. For example, the Swordplay Style Chain was evaluated assuming that the Temple Sword, a Monk weapon, was used. Tp contrast, the Spear Dancing Style was rated an automatic red, because there are no Monk Weapons available by default that can use the Style.

That modifies the way we can look at races slightly with a Master of Many Styles. Each non-Human race has specific weapons that any member of that race are proficient with. This opens up some opportunities for your MoMS, specifically in terms of Weapon Groups available. The Racial Styles were rated assuming you were a member of that race, so there is no shift. However, the Racial Styles are something you should consider when picking your race as a MoMS.

With that in mind, here is a breakdown of the Core races.

Human

We will start with Humans, mostly as our baseline. Humans are by far the most favorable option for a MoMS, simply due to getting an extra Feat. With that in mind, Humans are also being used to represent our default ratings for each of the Weapon Styles for the Monk. Here are the default ratings:

Dwarf

Dwarfs have the most specialty weapons, but many are not officially within a Fighter Weapon Group, so it is a GM’s call as to whether or not any given weapon is allowed for training. Of those you have, the Dwarven War Axe is a superior option to the Nunchuku if you want to go with Smashing Style with a one-handed weapon They make up for the lack of options with the excellent Dwarven Hatred Style, which gives the MoMS bonuses to hit, damage, and AC against objects of her hate, which at higher levels is anyone that strikes her.

Elf/Half-Elf

Elves are given a number of goodies as a Master of Many Styles. The Elven Curve Blade is a stronger option than a Temple Sword with Swordplay Style. Specifically, the solid damage and high crit range work well with the Swordplay Style feat. The Spear Dancing Style was seemingly made for the Elven Branch Spear; this rating reflects usage by an Elf using the Elven Branch Spear. Finally, their innate knowledge of the Longbow make the Empty Quiver and Overwatch Styles excellent options. Elven Battle Style as a whole isn’t impressive, though Elven Battle Torrent’s free attack of opportunity whenever anyone misses you while fighting defensively is great.

Gnome

The Gnome Pincher can be used with Smashing Style, but it’s ability to get you disarmed weapons isn’t tremendously useful in that context. Unfortunately, Illusive Gnome Style is nice, but the conditions you can add to your weapon simply aren’t that impressive.

Halfling

The Halfling Sling Staff can be used with Startoss Style to increase damage, and is the weapon of choice for Halfling Monks using Slipslinger Style.

Orc/Half-Orc

Orc and Half-Orc Monks have a number of weapon-based options. Orcs have the Orc Doubleaxe as a superior option for Smashing Style. Their innate knowledge of the Falchion makes Swordplay Style look good. Also not unlike an Elf, an Orc using an Orc Skull Ram has a number of versatile reach options with Spear Dancing Style, compounded by a free Bull Rush on a critical. Finally, Orc Fury Style’s free Intimidate checks make it a strong option as well.

Style Ratings

Styles with a fairly small number of Feat-based prerequisites and lower minimal level requirements become preferable in this system; you want to be able to Wildcard up the tree as quickly as possible for maximum benefit.


Here are the Style ratings. The style is listed with required Feats; the minimum required level due to a Monk level requirement or a skill rank requirement; and a short summary of the effects for each of the three feats in the tree. Note that Skill requirements are not factored in for the purposes of this analysis; a monk gets enough skill points without investing in Intelligence to make most skill requirement fairly easy to meet.

The ratings for other types of Monks / character classes are colored in the description of the type of Monk or character class. Style Feats with an asterisk may be purchased normally at Level One, making them a good option for providing more versatility with the class.

Key:
BoA = Blood of Angels; BotM =  Blood Of The Moon; DTT = Dirty Tactics Toolbox; Kobolds of Golarion = KoG; MTT = Melee Tactics Toolbox; WMH = Weapon Master’s Handbook

#Att = offers more attacks in certain conditions
AC = provides a bonus to AC

AreaAtt = allows an attack which can strike multiple foes or a ranged attack

Condition = applies a condition to an opponent

Damage = increases damage

Maneuvers = provides a bonus to or additional usage of maneuvers

Movement = provides additional movement under some condition

Other = additional effect that falls into an unsorted category)

Resistance = provides some defensive bonus against a condition

ToHit = increases chances to connect on a melee or ranged attack



Archon Style (BoA) (Other(Direct Attacks to you; Give Defense to Allies; Grant Allies AoO))

Ascetic Style (WMH) (Damage, Other(Class Abilities w/ weapons; Weapon uses IUS Feats))

Boar Style (Damage, Condition)

Crane Style* (#Att, AC)

Cudgeler Style* (MTT) (Condition, Damage, Maneuvers)

Djinni Style (AreaAtt, Condition, Damage)

Dragon Style (Damage, Area Attack, Resistance, Other(elemental fist qualification))

Dwarven Hatred Style (WMH) (ToHit, AC, Damage)

Earth Child Style (Maneuvers, Conditions, AC)

Efreeti Style (AreaAtt, Damage, Condition, Resistance)

Elven Battle Style (WMH) (#Att, Damage, Other(limited AoO))

Empty Quiver Style(WMH)  (#Att,Other(Limit AoO, Use ranged weapon as mace), ToHit)

Grabbing Style (Maneuvers, Movement, Damage)

Illusive Gnome Style(WHM) (Maneuvers, Other(Weapon Enhancement))

Jabbing Style (Damage, Movement)

Janni Style (AC, Damage, Manuevers)

Kirin Style (AC, Damage, Movement, Resistance)

Kitsune Style (Manuevers)

Kobold Style(KoG) (Maneuvers, Other(Grounding Opponent))

Kraken Style(MTT) (Damage, Maneuvers, Other (Damage Armor)) 

Mantis Style (Other(Enhanced Stunning Fist))

Marid Style (AreaAtt, Condition, Damage, Other(Reach))

Monkey Style (To Hit, AC, Movement, Other(WIS to Acrobatics&Climb)

Orc Fury Style(WMH) (Damage,Other(Free Intimidate via Bullying Blow), Resistance, ToHit)

Outslug Style (WMH) (AC, Damage, Movement (Other(Lunge, 10’ Steps)))

Overwatch Style (WMH) (#Att)

Panther Style* (#Att, Other(counterattack penalty))

Pummelling Style (#Att, Manuevers, Other(limit DR effects))

Shaitan Style (AreaAtt, Damage, Resistance, Condition)

Slipslinger Style(WMH) (Damage, Other(Alchemical weapons as ammo, free action loading))

Smashing Style(WMH) (Maneuvers, Other (Armor Damage)) 

Snake Style (#Att, AC, Damage, Other(Sense Motive to confirm crits))

Snapping Turtle Style* (AC, Maneuvers)

Spear Dancing Style(WMH) (Other(Spears are double weapons, Swift action Reach, Weapon Finesse Spears))

Startoss Style (WMH) (Damage, #Attacks)

Swordplay Style (AC, Maneuvers)

Tiger Style (Damage, Maneuvers, Movement, Resistances, Other (Power attack penalty to AC))

Wolf Style (BotM) (Maneuvers, Other(Disfigure (Bestow Curse), Slow foes))

Style Synergies / Shared Requirements

Finding Synergies between Styles is a key to maximizing your MoMS. Credit to Paizo message board user Backlash3906 for a number of these synergies.

Bleed Damage on Multiple Hits

Boar / Tiger

Improved Grapple Feat Requirement

Kraken / Grabbing / Snapping Turtle

Combat Expertise Feat Requirement

Archon / Illusive Gnome / Kobold / Kitsune / Outslug / Swordplay

Combat Reflexes Feat Requirement

Panther / Snake

Dodge Feat Requirement

Crane / Jabbing

Elemental Fist Feat Requirement (Overall Synergy w/ Dragon Style)

Efreeti / Shaitan / Marid / Djinni
Note: Dragon Style provides access to Elemental Fist

Extra Damage on Multiple Hits

Boar / Jabbing

Improved Trip Feat Requirement

Earth Child / Pummeling

Weapon Based Styles

Elven Battle / Illusive Gnome / Orc Fury / Outslug / Smashing / Spear Dancing / Swordplay

Weapon Finesse Feat Requirement

Elven Battle / Spear Dancing

Appendix A:
To-Hit BAB vs CMD Tables

Credit:My Self on the Paizo boards

BAB

MOMS:

1st: +0

2nd: +1

3rd: +2

4th: +3

5th: +3

6th: +4

7th: +5

8th: +9/+4

9th: +9/+4

10th: +10/+5

11th: +11/+6

12th: +12/+7

13th: +12/+7

14th: +13/+8

15th: +15/+10/+5

16th: +16/+11/+6

17th: +16/+11/+6

18th: +17/+12/+7

19th: +18/+13/+8

20th: +20/+15/+10

Regular Monk:

1st: -1/-1

2nd: +0/+0

3rd: +1/+1

4th: +2/+2 (+2)

5th: +3/+3 (+3)

6th: +4/+4/-1

7th: +5/+5/+0 (+5)

8th: +6/+6/+1/+1 (+6)

9th: +7/+7/+2/+2 (+7)

10th: +8/+8/+3/+3 (+8)

11th: +9/+9/+4/+4/-1 (+9)

12th: +10/+10/+5/+5/+0 (+10)

13th: +11/+11/+6/+6/+1 (+11)

14th: +12/+12/+7/+7/+2 (+12)

15th: +13/+13/+8/+8/+3/+3 (+13)

16th: +14/+14/+9/+9/+4/+4/-1 (+14)

17th: +15/+15/+10/+10/+5/+5/+0 (+15)

18th: +16/+16/+11/+11/+6/+6/+1 (+16)

19th: +17/+17/+12/+12/+7/+7/+2 (+17)

20th: +18/+18/+13/+13/+8/+8/+3 (+18)

Unchained Monk:

1st: +1/+1

2nd: +2/+2

3rd: +3/+3 (+3)

4th: +4/+4 (+4)

5th: +5/+5 (+5)

6th: +6/+6/+1 (+6)

7th: +7/+7/+2 (+7)

8th: +8/+8/+3 (+8)

9th: +9/+9/+4 (+9)

10th: +10/+10/+5 (+10)

11th: +11/+11/+11/+6/+1 (+11)

12th: +12/+12/+12/+7/+2 (+12)

13th: +13/+13/+13/+8/+3 (+13)

14th: +14/+14/+14/+9/+4 (+14)

15th: +15/+15/+15/+10/+5 (+15)

16th: +16/+16/+16/+11/+6/+1 (+16)

17th: +17/+17/+17/+12/+7/+2 (+17)

18th: +18/+18/+18/+13/+8/+3 (+18)

19th: +19/+19/+19/+14/+9/+4 (+19)

20th: +20/+20/+20/+15/+10/+5 (+20)

Warrior:

1st: +1

2nd: +2

3rd: +3

4th: +4

5th: +5

6th: +6/+1

7th: +7/+2

8th: +8/+3

9th: +9/+4

10th: +10/+5

11th: +11/+6/+1

12th: +12/+7/+2

13th: +13/+8/+3

14th: +14/+9/+4

15th: +15/+10/+5

16th: +16/+11/+6/+1

17th: +17/+12/+7/+2

18th: +18/+13/+8/+3

19th: +19/+14/+9/+4

20th: +20/+15/+10/+5

Rogue:

1st: +0

2nd: +1

3rd: +2

4th: +3

5th: +3

6th: +4

7th: +5

8th: +6/+1

9th: +6/+1

10th: +7/+2

11th: +8/+3

12th: +9/+4

13th: +9/+4

14th: +10/+5

15th: +11/+6/+1

16th: +12/+7/+2

17th: +12/+7/+2

18th: +13/+8/+3

19th: +14/+9/+4

20th: +15/+10/+5

CMB

MOMS:

1st: +0

2nd: +1

3rd: +3

4th: +4

5th: +5

6th: +6

7th: +7

8th: +11

9th: +12

10th: +13

11th: +14

12th: +15

13th: +16

14th: +17

15th: +19

16th: +20

17th: +21

18th: +22

19th: +23

20th: +25

Regular Monk:

1st: +0

2nd: +1

3rd: +3

4th: +4

5th: +5

6th: +6

7th: +7

8th: +8

9th: +9

10th: +10

11th: +11

12th: +12

13th: +13

14th: +14

15th: +15

16th: +16

17th: +17

18th: +18

19th: +19

20th: +20

Unchained Monk:

1st: +1

2nd: +2

3rd: +3

4th: +4

5th: +5

6th: +6

7th: +7

8th: +8

9th: +9

10th: +10

11th: +11

12th: +12

13th: +13

14th: +14

15th: +15

16th: +16

17th: +17

18th: +18

19th: +19

20th: +20

Warrior:

1st: +1

2nd: +2

3rd: +3

4th: +4

5th: +5

6th: +6

7th: +7

8th: +8

9th: +9

10th: +10

11th: +11

12th: +12

13th: +13

14th: +14

15th: +15

16th: +16

17th: +17

18th: +18

19th: +19

20th: +20

Rogue:

1st: +0

2nd: +1

3rd: +2

4th: +3

5th: +3

6th: +4

7th: +5

8th: +6

9th: +6

10th: +7

11th: +8

12th: +9

13th: +9

14th: +10

15th: +11

16th: +12

17th: +12

18th: +13

19th: +14

20th: +15

Changelog:

2016/02/01: Minor editing; recolored green ratings; added To-Hit Appendix
2016/01/31: Completed preliminary versions of all sections. V1.0
2016/01/30: Completed Style Feat Ratings. Reformatted into Guide Format. Added Graphics
2016/01/25: Initial alpha attempt; formatting for Style Ratings and Notes on the Archetype.